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Perhaps the most pleasant surprise is the unexpectedly deep combat system. Capcom 3: Fate Of Two Worlds, but the special moves, which often see a superstar jump 20 feet into the air and slam an opponent into the mat, are as flashy as any Street Fighter IV super combo. The animations aren't as smooth and fluid as some of the more visually impressive beat-em-ups such as Marvel Vs. It features lots of big, colourful sprites, each of whom has more 'muscles' than a seafood restaurant. The graphical style is garish to say the least and while it might not look ultra-realistic, it definitely works in the context of the game. The roster is made up of 30 superstars, from past greats such as Randy 'Macho Man' Savage and Jake 'The Snake' Roberts, to young upstarts such as John Morrison and Kofi Kingston. WWE All-Stars certainly appears to have a lot going for it. But can a few former faces and an exaggerated move-list propel WWE All-Stars to hall of fame status? Or will it fade into obscurity like a virtual Randy 'The Ram' Robinson? In addition to containing old-school, in-your-face action - which wouldn't look out of place in an old-school amusement arcade - it also features a roster made up of bonafide legends, aiming to pit their skills against the current crop of WWE superstars. Raw, WWE All-Stars is a loud and proud, over-the-top fighting title, which tips its hat to the past in more ways than one. What better way to mark this occasion than with a brand new WWE brawler from THQ? But instead of the simulated experience provided by Smackdown Vs. Wrestlemania is like Christmas to most wrestling fans, and it just so happens that this weekend sees the annual sports entertainment extravaganza reach its 27th year.